Wednesday, March 22, 2006

Las habilidades

Por Ixidor




Otra de las mayusculas peleas en los duelos de magic es que habilidad es cual y que la cancela que la quita , como se divide, puedo conterearla, se puede prevenir quien la hace primero... en fin un monton de peleas, asi pues tratare de reponder de forma breve y conscisa.

La habilidades son localizadas porque generalmente son criatura, gana, obtiene, recibe,tiene bien
y se dividen en tres tipos, activadas, estaticas y disparadas (triggered), las activadas y las disparadas tambien pueden ser habilidades de mana, las habilidades pueden ir de ser continuas, a solo de un uso. las habilidades no son spells asi que no puedn ser contereadas mas que por cartas que digan que cancelan, previen habilidades Ejemplo Royal Assasin

La habilidad proviene independientemente despues de activada de la fuente osea que aunque la criatura muera o sea removida la habilidad ya se jugo y tiene que ser ejecutada.

Existen cartas que puedne tener varios tipos de habilidades.

Habilidades activadas Una habilidad activada está escrita como "[coste]:[efecto]". El coste de activación es todo lo que va antes de los dos puntos (:). Un coste de activación de una habilidad debe ser pagado por el jugador que la está jugando. Solamente el controlador de un objeto puede jugar su habilidad activada a menos que el objeto específicamente diga otra cosa. Si una habilidad activada tiene una restricción en su uso (por ejemplo, "Juega esta habilidad sólo una vez por turno"), la restricción sigue aplicándose a ese objeto incluso si cambia su controlador. La habilidad activada de una criatura con el símbolo de girar ({T}) en su coste de activación no puede ser jugada a menos que la criatura haya estado bajo el control de su controlador desde el comienzo de su turno más reciente. Las criaturas con la habilidad de prisa pueden ignorar esto.



Habilidades disparadas Una habilidad disparada comienza con las palabras "cuando", "siempre que" o "al". La frase que contenga una de estas palabras es la condición de disparo, Las habilidades disparadas no se juegan. automáticamente se "disparan" cada vez que el evento ocurre. Una vez que se dispara una habilidad, va a la pila la próxima vez que un jugador fuera a recibir prioridad.Una habilidad disparada puede decir "Cuando/Siempre que/Al. . . , si [condición], [efecto]". La habilidad verifica que la condición establecida sea cierta cuando el evento de disparo ocurre. Si lo es, la habilidad se dispara. Cuando se resuelve, la habilidad verifica nuevamente la condición. Si la condición no es cierta en alguno de esos dos momentos, la habilidad no hace nada. que la palabra "si" tiene su significado normal en cualquier otra parte del texto de la carta; esta regla sólo se aplica a un "si" que esté inmediatamente después de una condición de disparo. Un efecto puede crear una habilidad disparada retrasada que puede hacer algo más tarde. . Las habilidades disparadas retrasadas vienen de hechizos u otras habilidades que las crean en su resolución.Ejemplo: Una parte de un efecto dice "Cuando esta criatura deje el juego" pero la criatura mencionada deja el juego antes de que se resuelva el hechizo o habilidad que genera el efecto. En este caso, la habilidad retrasada nunca se dispara.Ejemplo de habiñidades disparadas : Si un efecto dice "Cuando esta criatura se enderece.Ejemplo: Una habilidad que dice "Al final del turno, destruye esa criatura2, .Ejemplo: "Al final del turno, remueve esta criatura del juego", "El controlador de la criatura encantada la sacrifica al final de su turno" es una habilidad disparada. Ejemplo de habilidad disparada Slith fire walker: siempre que slithFw haga daño de combate a un jugador pon un contador +1+1 sobre el.

Habilidades estáticas:
Una habilidad estática hace algo continuamente en vez de ser activada o disparada. Dichas habilidades se aplican sólo mientras la habilidad está en un permanente en juego, a menos que esa habilidad esté cubierta por las reglas Algunos objetos tienen habilidades estáticas que afirman que ese objeto "tiene" una o más habilidades o valores característicos; "es" de un tipo, subtipo, supertipo o color particular; o que una o más de sus características "son" de un valor en particular. Estas son habilidades que fijan características. Las habilidades de un objeto que afecta las características de otro objeto no son habilidades que fijan características. fija características que afirma que un objeto es de un tipo, subtipo, supertipo o color particular se aplica sin importar en qué zona esté el objeto. Esta regla no se aplica a otras habilidades que fijan características.

Habilidades de maná: Una habilidad de maná es o bien (a) una habilidad activada que podría poner maná en la reserva de maná de un jugador cuando se resuelve o (b) una habilidad disparada que se dispara de una habilidad de maná y podría producir maná adicional. Una habilidad de maná puede generar otros efectos al mismo tiempo que produce maná. Los hechizos que ponen maná en la reserva de maná de un jugador no son habilidades de maná. Se juegan y se resuelven exactamente como cualquier otro hechizo. Las habilidades disparadas que colocan maná en la reserva de maná de un jugador no son habilidades de maná si se disparan por eventos que no sean activaciones de habilidades de maná. Estos van a la pila y se resuelven como cualquier otra habilidad disparada. Una habilidad de maná sigue siéndolo incluso si el estado del juego no le permite producir maná.Ejemplo: Un permanente tiene una habilidad que dice "{T} : Agrega {G} a tu reserva de maná por cada criatura que controles". Ésta sigue siendo una habilidad de maná aunque no controles criaturas, o si el permanente ya está girado. Una habilidad de maná puede ser activada o disparada. Las habilidades de maná se juegan y resuelven como otras habilidades, pero no van a la pila, por lo que no pueden ser contrarrestadas ni se puede responder a ellas. que se disparan al jugar habilidades de maná usan la pila. Si una habilidad de maná fuera a producir uno o más maná de tipo indefinido, en vez de eso, no produce maná.Ejemplo: Si no controlas tierras y una habilidad dice: "{T}: Agrega un maná a tu reserva de maná de cualquier tipo que pueda producir una tierra que controles" no producirá maná.


Ejemplo d ehabilidad de mana:Birds of paradise, tap y añade un mana d ecualquier color a tu pila de mana

esto sirve un poco mas para entender esto de las habilidades espero queles ayude

Sunday, March 19, 2006

Preguntas Y respuestas


Bueno a pesar de que Magic tiene reglas y reglas siempre hay algunas dudas asiq ue tratare de responder aqui algunas dudas frecuentes

Si estoy jugando un caos, y alguien se roba mi Platinum Angel con un Acquire entonces me sacan de juego y el que controla mi angel sigue jugando que pasa aqui?

R-Las reglas dicen que cuando te vas te vas con todo, asiq ue al morir tu angel de platino se va contigo y el que lo controlaba lo pierde.

El Gleancrawler, tiene un efecto que regresa a las criaturas muertas de regreso a la mano al final del turno, el efecto sirve con Kagemaro, con Maga y los dragones?

R-A escepcion que diga que se remueven del juego todos los anteriores y otros monstruos caen al cementerio, y al final se depositan nuevamente en la mano, osea que puedes jugar a un maga de 5 y otro maga de 5 el oponente recibe sus 10 daños y al final del turno recuperas a tus dos maga.

Las Botas
Tengo una criatura encantada por un arresto, puedo poner lighting greaves y quitarmelo de encima?
R- No porque la criatura ya fue hecha efecto de un encantamiento, osea le puedes quipar las botas pero no quitas lo que ya tiene encima
Tengo un loxodon Punisher en el campo, le equipo LoXODON Warhammer, y otros equipos de ataque por ultimo las lIghning-¿todos los qeuipos anteriores se caen?
R-Absolutamente no, una vez equipados ya no se le pueden remover, pero sin embargo individualmente si los pueden hacer objetivos de un Naturalize o disenchant

El vejete Sakura Tribe Elder

¿puedo asignar daño de combate con Sakura tribe elder y conseguir su efecto?
Puedes hacerlo el daño pasa a la pila, en loq ue se resuelven el hizo su daño y ademas buscas la tierra el oponemte no tiene a quien aplicarle.

¿si el anciano tiene un Jitte de Umezawa puedo atacar conseguir los contadores y la tierra? aqui si es una o es otra recibes los contadores o la tierra no puedes tener los 2.

mas preguntas y repuestas proximamente

Thursday, March 09, 2006

Noticias de Queretaro


Hola a todos los amantes del Manga, el anime y el Magic. el proximo 26 de Marzo en esta bella ciudad se va llevar a cabo el primer Otaku Fest (que nombre tan ñoño) en el museo de la ciudad, la calle creo que es Ignacio Allende en la colonia centro , bueno luego investigo bien la direccion en fin supongo que va estar lo clasico, cosplay, peliculas, venta de anime y etc, pero ademas como parte nueva del evento Estigia va tener un torneo Standart sancionado y el buen Gunslighting, osea varios miembros del staff de estigoa van a ir por ahi con poderosos decks retando gente como en el viejo oeste, si les ganas ganas premios, pero van a ir bien armados asi que prepara tus mejores armas y dispara. ademas de disfrutar de Jpop y peliculas en las salas de proyeccion la entrada al evento son cero pesos y los eventos de magic supongo que van a tener un costo.
asi que interesados ya saben como llegar a Queretaro

Saturday, January 14, 2006

Guilpact mas cercano.y spoileado


Siguiendo con la historia de Ravnica se llega a la segunda parte y con ella nuevas mecanicas de juego aqui les tengo un`pequeño spoiler de lo que trae la nueva expansion.
al parecer estas son dos de las nuevas Habilidades, esperemos haber que pasa.

Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
Replicate


Graven Dominator
Creature - Gargoyle
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Graven Dominator comes into play or when the creature it haunts is put in a graveyard, all other creatures become 1/1 until end of turn.
Illus. Carl Critchlow
4/4
#7/165

[Source: Lotus Noir/Italian Scan]
Guardian's Magemark
Enchantment - Aura
Enchant creature
You may play Guardian's Magemark any time you could play an instant.
Creatures you control that are enchanted get +1/+1.

[confirmation and discussion] [Source: anon]
Harrier Griffin
Creature - Griffin
Flying
At the beginning of your upkeep, tap target creature.
Illus. Jim Nelson
?/?

[confirmation and discussion] [Source: anon, BaPuff]
Leyline of the Meek
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.
Where force and humility converge.
Illus. Mark Zug
#10/165

[Source: Lotus Noir]
Martyred Rusalka
Creature - Spirit
, Sacrifice a creature: Target creature can't attack this turn.
1/1

[confirmation and discussion] [Source: anon]
Shrieking Grotesque
Creature - Gargoyle
Flying
When Shrieking Grotesque comes into play, if was spent to play Shrieking Grotesque, target player discards a card.
2/1

[confirmation and discussion] [Source: anon]
Storm Herd
Sorcery
Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
Illus. Jim Nelson
#19/165

[confirmation and discussion] [Source: Italian photos]

Blue (12)
Drowned Rusalka
Creature - Spirit
, Sacrifice a creature: Discard a card, then draw a card.
1/1
Frazzle
Instant
Counter target nonblue spell.


[confirmation and discussion] [Source: anon]
Gigadrowse
Instant
Replicate (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.

[confirmation and discussion] [Source: anon]
Hatching Plans
Enchantment
When Hatching Plans is put into a graveyard from play, draw three cards.
Leyline of Singularity
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it in play.
All nonland permanents are legendary.

[Source: anon]
Mimeofacture
Sorcery
Replicate: (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it into play under your control. Then that player shuffles his or her library.
Illus. Dan Scott
#30/165

[Source: Italian Scans/WoTC Preview]
Quicken
Instant
The next sorcery spell you play this turn can be played any time you could play an instant.
Draw a card.
Illus. Aleksi Briclot
#31/165

[Source: Lotus Noir]
Repeal
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.
Illus. Dan Scott

[confirmation and discussion]
Sky Swallower
Creature - Leviathan
Flying
When Sky Swallower comes into play, target opponent gains control of all other permanents you control.
Illus. rk post
8/8

[confirmation and discussion] [Source: Mana Rouge (french mag)]
Thunderheads
Instant
Replicate
Put a 3/3 blue Weird creature token with defender and flying into play. Remove it from the game at end of turn.
Illus. Hideaki Takamura

[confirmation and discussion]
Train of Thought
Sorcery
Replicate (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Draw a card.
Illus. Matt Thompson

[confirmation and discussion] [Source: anon]
Vedalken Plotter
Creature - Vedalken Wizard
When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
Illus. Greg Staples
1/1

[confirmation and discussion] [Source: fuff]

Black (9)
Abyssal Nocturnus
Creature - Horror
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
"To be of open mind is dangerous: someone could steal my soul." - Voka Schlak, pateint of the Mauzam Mental Hospital, diary
Illus. Jon Foster
2/2
#43/165

[confirmation and discussion] [Source: pabi]
Caustic Rain
Sorcery
Remove target land from the game.

[confirmation and discussion] [Source: anon]
Cremate
Instant
Remove target card in a graveyard from the game.
Draw a card.

[Source: Orb of Insight/Anon]
Cry of Contrition
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.

[confirmation and discussion] [Source: anon]
Daggerclaw Imp
Creature - Imp
Flying
Daggerclaw Imp can't block.
Illus. Pete Venters
3/1

[confirmation and discussion] [Source: fuff]
Exhumer Thrull
Creature - Thrull
Haunt
When Exhumer Thrull comes into play or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
?/?

[confirmation and discussion] [Source: anon]
Leyline of the Void
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard, remove it from the game instead.

[confirmation and discussion] [Source: anon]
Necromancer's Magemark
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.

[Source: Lotus Noir]
Skeletal Vampire
Creature - Vampire Skeleton
Flying
When Skeletal Vampire comes into play, put two 1/1 black Bat creature tokens with flying into play.
, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying into play.
Sacrifice a Bat: Regenerate Skeletal Vampire.

Illus. Warren Mahy
3/3

[confirmation and discussion] [Source: anon]

Red (8)
Fencer's Magemark
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first strike is the most important. Normally it avoids the need of a second strike" - Agrus Kos
Illus. Brandon Kitkouski

[confirmation and discussion] [Source: Mexican magazine]
Hypervolt Grasp
Enchantment - Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target creature or player."
: Return Hypervolt Grasp to its owner's hand.
Illus. Mark Romanoski

[confirmation and discussion] [Source: anon]
Leyline of Lightning
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it in play.
Whenever you play a spell, you may pay . If you do, Leyline of Lightning deals one damage to target player.
Parallectric Feedback
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
Illus. Mitch Cole

[confirmation and discussion] [Source: anon]
Pyromatics
Instant
Replicate (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.
Illus. Glen Angus

[confirmation and discussion] [Source: anon]
Scorched Rusalka
Creature - Spirit
, Sacrifice a creature: Scorched Rusalka deals 1 damage to target creature or player.
Every fire she sets opens her memory, gradually enabling her to solve the mystery of her fiery death.
Illus. Luca Zomini
1/1
Shattering Spree
Sorcery
Replicate: (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Illus. Pat Lee

[confirmation and discussion] [Source: Inquest]
Siege of Towers
Sorcery
Replicate: (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target mountain becomes a 3/1 creature. It's still a land.
Illus. Anthony S. Waters

Green (6)
'Fury of the Earth'
Enchantment
Lands get +2/+2 as long as they are creatures.

[Source: Italian Scans]
Beastmaster's Magemark
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Illus. Brandon Kitkouski

[confirmation and discussion] [Source: anon]
Leyline of Lifeforce
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it in play.
Creature spells can't be countered.
The link between sovereignty and flesh.
Illus. Kev Walker
#90/165

[confirmation and discussion] [Source: pabi]
Petrified Wood-Kin
Creature - Elemental Warrior
Bloodthirst X (If another player was dealt damage this turn, this creature comes into play with X +1/+1 counters)
X is equal to the amount of damage dealt to another player this turn.
Petrified Wood-Kin can't be countered.
Protection from instants
3/3

[Source: anon]
Primeval Light
Sorcery
Destroy all enchantments target player controls.

[confirmation and discussion] [Source: anon]
Starved Rusalka
Creature - Spirit
, Sacrifice a creature: You gain 1 life.
She lingers with the living, seeking answers to lifelong questions such as "Where's the beef?"
1/1

[confirmation and discussion] [Source: anon]

Multicolor (32)
Agent of Masks
Creature - Human Advisor
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
?/?

[confirmation and discussion] [Source: anon]
Angel of Despair
Creature - Angel
Flying
When Angel of Despair comes into play, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void." - Razia
Illus. Todd Lockwood
5/5
#101/165

[confirmation and discussion] [Source: Inquest]
Blind Hunter
Creature - Bat
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
Illus. Warren Mahy
2/2
#102/165

[confirmation and discussion] [Source: Pid]
Borborygmos
Legendary Creature - Cyclops
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Illus. Todd Lockwood
6/7
#103/165

[confirmation and discussion] [Source: Italian photos]
Burning-Tree Shaman
Creature - Centaur Shaman
Whenever a player plays an activated ability that is not a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
Illus. Dan Scott
3/4
#105/165

[confirmation and discussion] [Source: mtg.com]
Castigate
Sorcery
Target opponent reveals his or her hand. Choose a nonland card from it. Remove that card from the game.

[confirmation and discussion] [Source: anon]
Culling Sun
Sorcery
Destroy each creature with converted mana cost 3 or less.

[confirmation and discussion] [Source: Italian photos]
Dune-Brood Nephilim
Creature - Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token into play for each land you control.
Illus. Jim Murray
2/2

[confirmation and discussion] [Source: anon]
Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.
The Izzet learn something from every lesson they teach.

[confirmation and discussion] [Source: Inquest]
Gelectrode
Creature - Weird
: Gelectrode deals 1 damage to target creature or player.
Whenever you play an instant or sorcery spell, you may untap Gelectrode.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
-Trivaz, Izzet mage
Illus. Dan Scott
0/1
#113/165

[confirmation and discussion] [Source: Scrye]
Ghost Council of Orzhova
Legendary Creature - Spirit Lord
When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
Illus. Greg Staples
?/?
#114/165

[confirmation and discussion] [Source: anon]
Glint-Eye Nephilim
Creature - Nephilim
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card : Glint-Eye Nephilim gets +1/+1 until end of turn.
When it awoke, it shook the plane with the thunder of its craving.
Illus. Mark Zug
2/2
#115/165

[Source: Lotus Noir/Scrye]
Ink-Treader Nephilim
Creature - Nephilim
If Ink-Treader Nephilim is the target of an instant or sorcery spell, that spell also targets each other legal target in play.
2/2

[confirmation and discussion] [Source: anon]
Invoke the Firemind
Sorcery
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
To those in tune with the Firemind, there is no difference between knowledge and flame.
Illus. Zoltan Boros & Gabor Szikszai

[confirmation and discussion] [Source: anon]
Izzet Chronarch
Creature - Human Wizard
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand.
He not only assures himself that the lighting will strike twice, but when and how it will.
Illus. Nick Percival
2/2
#119/165

[confirmation and discussion] [Source: Mexican magazine]
Killer Instinct
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
#120/165

[confirmation and discussion] [Source: pabi]
Leap of Flame
Instant
Replicate (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
#121/165

[confirmation and discussion] [Source: anon]
Mortify
Instant
Destroy target creature or enchantment.
From his eyes came tears, then blood, and finally soul - it was as if he emptied from inside, flowing in a dark puddle of past.
Illus. Glen Angus
#122/165

[confirmation and discussion] [Source: anon/Lotus Noir]
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
: Draw a card.
"(Z->)90° - (E-N²W)90°t=1"
Illus. Todd Lockwood
4/4
#123/165

[Source: Italian photos]
Orzhov Pontiff
Creature - Human Cleric
Haunt
When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn or creatures you don't control get -1/-1 until end of turn.
Illus. Adam Rex
1/1
#124/165

[confirmation and discussion]
Pillory of the Sleepless
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life".
Which is worse - the sleep which never ends or that which never comes?
Illus. Mark Romanoski
#125/165
Rumbling Slum
Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
Illus. Carl Critchlow
5/5
#126/165
Savage Twister
Sorcery
Savage Twister deals X damage to each creature.
#127/165

[confirmation and discussion] [Source: anon]
Scab-Clan Mauler
Creature - Human Berserker
Bloodthirst 2
Trample
They inflict pain to forget their own and break foes to feel whole.
Illus. Liam Sharp
1/1
#128/165

[confirmation and discussion] [Source: Caranthir, Lamas, and "Level Up!" magazine]
Schismotivate
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.

[confirmation and discussion] [Source: Caranthir]
Stitch in Time
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Illus. Jon Foster
#132/165
Teysa, Orzhov Scion
Legendary Creature - Human Advisor
Sacrifice three white creatures: Remove target creature from the game.

Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
Illus. Todd Lockwood
2/3
#134/165

[confirmation and discussion] [Source: WoTC Preview]
Tibor and Lumia
Legendary Creature - Human Wizard
Whenever you play a blue spell, target creature gains flying until end of turn.
Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
3/3
#135/165

[confirmation and discussion] [Source: caranthir]
Ulasht, the Hate Seed
Legendary Creature - Hydra
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.
Illus. Nottsuo
0/0
#136/165

[confirmation and discussion] [Source: WoTC Preview]
Wee Dragonauts
Creature - Faerie Wizard
Flying
Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Illus. Greg Staples
1/3

[confirmation and discussion] [Source: anon]
Wreak Havoc
Sorcery
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.

[confirmation and discussion]
Yore-Tiller Nephilim
Creature - Nephilim
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.
2/2

Guild Mana (7/9)
Debtors' Knell
Enchantment
At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
One moment, conscious only of a sense of repose.
The next moment, hearing the trudge of his own footsteps. He sighed and glinted into the glare ahead.
Illus. Kev Walker
#141/165

[confirmation and discussion] [Source: Scrye]
Djinn Illuminatus
Creature - Djinn
Flying
Each instant and sorcery spell you play has replicate. The replicate cost is equal to its mana cost. (When you play it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Illus. Michael Sutfin
3/5
#142/165

[confirmation and discussion] [Source: WoTC Preview]
Giant Solifuge
Creature - Insect
Trample, haste
Giant Solifuge can't be the target of spells or abilities.
"We respect all forms of life, but we'd rather respect this from a distance."- ??
4/noclue

[confirmation and discussion] [Source: Italian scans]
Gruul Guildmage
Creature - Human Shaman
, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
: Target creature gets +2/+2 until end of turn.
Illus. Paolo Parente
2/2

[confirmation and discussion] [Source: anon]
Izzet Guildmage
Creature - Human Wizard
: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2/2

[confirmation and discussion] [Source: anon]
Orzhov Guildmage
Creature - Human Wizard
: Target player gains 1 life.
: Each player loses 1 life.
Illus. Greg Staples
2/2

[Source: anon]
Wild Cantor
Creature - Human Druid
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
Illus. Glenn Fabry
?/?

[confirmation and discussion] [Source: anon]

Artifacts (7/7)
Gruul Signet
Artifact
, : Add to your mana pool.
#150/165
Gruul War Plow
Artifact
Creatures you control have trample.
: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
#151/165
Izzet Signet
Artifact
, : Add to your mana pool.
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Illus. Luca Zotini?
#152/165
Mizzium Transreliquat
Artifact
: Mizzium Transreliquat becomes a copy of target artifact until end of turn
: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
Illus. John Avon
#153/165

[confirmation and discussion] [Source: anon]
Moratorium Stone
Artifact
, :Remove target card in a graveyard from the game.
, , Sacrifice Moratorium Stone: Remove from the game target nonland card in a graveyard, all other cards in graveyards with the same name as that card, and all permanents with that name.
Illus. Martina Pilcerova
#154/165

[confirmation and discussion] [Source: Italian photos]
Orzhov Signet
Artifact
, : Add to your mana pool.
#155/165
Sword of the Paruns
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: Tap or untap equipped creature.
Equip
#156/165

[confirmation and discussion] [Source: anon]

Lands (9/9)
Godless Shrine
Land - Plains Swamp
(: Add or to your mana pool.)
As Godless Shrine comes into play, you may pay 2 life. If you don't, Godless Shrine comes into play tapped instead.
Illus. Rob Alexander
#157/165

[Source: Polish auction, translated by Memo666]
Gruul Turf
Land
Gruul Turf comes into play tapped.
When Gruul Turf comes into play, return a land you control to its owner's hand.
: Add to your mana pool.
Illus. John Avon
#158/165
Izzet Boilerworks
Land
Izzet Boilerworks comes into play tapped.
When Izzet Boilerworks comes into play, return a land you control to its owner's hand.
: Add to your mana pool.
Illus. John Avon
#159/165
Nivix, Aerie of the Firemind
Land
: Add to your mana pool.
,: Remove the top card of your library from the game. Until your next turn, you may play that card if it's an instant or sorcery.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
Illus. Martina Pilcerova
#160/165

[confirmation and discussion] [Source: GameGather magazine]
Orzhov Basilica
Land
Orzhov Basilica comes into play tapped.
When Orzhov Basilica comes into play, return a land you control to its owner's hand.
: Add to your mana pool.
Illus. John Avon
#161/165
Orzhova, the Church of Deals
Land
: Add to your mana pool.
, : Target player loses 1 life and you gain 1 life.
Illus. Martina Pilcerova
#162/165
Skarrg, the Rage Pits
Land
: Add to your mana pool.
, : Target creature gets +1/+1 and gains trample until end of turn.

Illus. Martina Pilcerova
#163/165

[confirmation and discussion] [Source: anon]
Steam Vents
Land - Island Mountain
(: Add or to your mana pool.)
As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead.
Illus. Rob Alexander
#164/165
Stomping Ground
Land - Mountain Forest
(: Add or to your mana pool.)
As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped instead.
Illus. Rob Alexander
#165/165

Tuesday, January 03, 2006

El Buen Equipo, sobre la fuerza bruta

Cuando empezo la gran barata de artefactos en la tierra mirrodin, ya todo mundo utilizaba artefactos del tipo Equipamiento , osea hasta los fulanos mas olvidados de la historia del magic que todavia caben en esos dekcs extendet disfrutaron de los beneficios de un buen artefacto, osea como Phage con unas lighning Greaves bajando de la mano luego luego a pegar, o que tal un royal assasin con proteccion contra hechizos y habilidades, o un Jared Con un Loxodon War Hammer- Te ataco, a pues te bloqueo con el Jared y subo 14 vidas manchado no pues haber vamos a ver unos cuantos artefactillos los diez mejores

Umezawa´s Jitte
No servira para pelar naranjas con eso de que esta todo romo, pero el fierraco este es peligroso, por el ridiculo costo de 2 manas incoloros para bajar y otros dos para equipar,al hacer daño le pones 2 contadores, la criatura equipada gana +2+2, o una criatura objetivo pierde -1-1 o el jugador gana 2 vidas, majaderia de artefacto hasta mas no poder, que ya llevas varios golpecilliso con la jiribilla esta y de pronto sale un coloso de acero oscuro, le remuevo 11 contadores y adios nicanor, o te ataco con un inbloqueable le remuevo los mismos algunos y la criatura o sune +2+2 o +4+4 o ya pues +8+8 y hasta el monstruo mas idiota te puede estar llevando y si todavia te falta para irte como cabe en cualquier deck de cualquier color todavia te lo pueden reventar en la jeta con un Sharpnel Blast.

Peligrosidad de escala del uno al Diez- pues 10

Sword of Fire AND iCE/ Sword of Light N shadow

usualmente cuando alguien le pegan con estas espadas directamente dice algo asi dice - Algo mas?, nomas les falta que convoquen monstruos directamente al campo.
y si no seria para menos porque relamente el costo de mana ya accion de estas baratijillas, pçues como que no charcha osea 3 manas para poner en el cmapo, y 2 ridiculos manas para equipar, la de fuego proteccion contra azul y rojo, jala carta , hasle dos daños a jugador o criatura y asi sube +2+2, la otra proteccion contra negro y blanco, saca criatura del cementerio y sube dos vidas, osea lo unico que piden para hacer lo demas es que le pegues al jugador y ya logran hacer toda la gracia, y si no pues el monstruo mas inutil se vuelve +2+3, eso si no tiene ataque,
pero cuando sale la opcion de hacer puercadas osea Auriok Steelshaper y Leonin Shikari relamente es dificil que no te pasen los golpes, y ahora con Ravnica la espada de Luz y sombra mas el Dredge se a vuelto una convinacion vil y muy vil

Peligrosidad 1-10 = 10



Hay mas euipos manchados pero de sos hablamos despues por ahora hasta luego

Monday, January 02, 2006

Ravnica ciclo 2: Guildpact


El proximo 21-22 de este mes de Enero se llevaran a cabo en las ciudades mas importantes de Mexico el prelanzamiento de Guilpact dos semanas antes de que se llev e a cabo el lanzamiento oficial de la expansion el 5 de Febrero, la verdad la expansion me parece genial con el regreso de todo las cartas de multicolor asi como las nuevas mecanicas de juego, en fin haber que nuevos gre mios aparecen en esta expancion.

Tambien tenemos planes de salir de morelia hacia guadalajara al pre (como todos los años) pero haber que ocurre.

las direcciones

Guadalajara 1/21/2006
Hector Cabrera

Mexico 1/21/2006Saul Arreola
Expo ReformaMorelos #67
Col. Juarez.

Monterrey 21/21/2006
Jorge Rodriguez
Cintermex salon 101 Av. Fundidora #500

Veracruz /21/2006Gabriel Queipo
Hotel Howard Johnson del Puerto de Veracruz
Blvd. Manuel Avila Camacho #229 Veracruz

La Primera Entrada

Feliz año nuevo a todos y que todos sùs propositos se lleven a cabo, bien entonces comencemos este año chambeandole en esto y aquello .